A huge storm has hit UMass, and there's debris all over the campus pond! Master-Recycler Sam the Minuteman needs to scarf up as much as possible while he risks his life on the inconsistently frozen campus pond!
I actually watched a youtube video of a man who made a guitar out of tide pod containers, and that sparked the idea of a game where the main character crafts/uses items made out of recycled material. Showing off the less talked about aspects of sustainability.
It's a completely functional 2D platformer, featuring a small inventory, in-game block/tile placement, and most other common platformer attributes
I used the GODOT Game Engine, GIMP for tile creation, sprite creation, as well as animation sheet creation.
I've never created anything with an inventory before, and trying to store objects that manifested physically in the game was an extremely challenging hurdle to get over.
I'm proud that I was able to incorporate animations into player movement using hand drawn animation sheets. I'm not very good at art so it was a big accomplishment.
I learned about inventory storage and selection, creating animation sheets, having a player be able to place physical objects in a 2D environment entirely from code, and alter properties of preexisiting objects in the 2D environment.
SLEEP! Then making a "retry" button at the end of the game so you don't have to refresh everytime.
GODOT Game Engine