Description as a Tweet:

A huge storm has hit UMass, and there's debris all over the campus pond! Master-Recycler Sam the Minuteman needs to scarf up as much as possible while he risks his life on the inconsistently frozen campus pond!


I actually watched a youtube video of a man who made a guitar out of tide pod containers, and that sparked the idea of a game where the main character crafts/uses items made out of recycled material. Showing off the less talked about aspects of sustainability.

What it does:

It's a completely functional 2D platformer, featuring a small inventory, in-game block/tile placement, and most other common platformer attributes

How we built it:

I used the GODOT Game Engine, GIMP for tile creation, sprite creation, as well as animation sheet creation.

Technologies we used:

  • Python
  • Misc

Challenges we ran into:

I've never created anything with an inventory before, and trying to store objects that manifested physically in the game was an extremely challenging hurdle to get over.

Accomplishments we're proud of:

I'm proud that I was able to incorporate animations into player movement using hand drawn animation sheets. I'm not very good at art so it was a big accomplishment.

What we've learned:

I learned about inventory storage and selection, creating animation sheets, having a player be able to place physical objects in a 2D environment entirely from code, and alter properties of preexisiting objects in the 2D environment.

What's next:

SLEEP! Then making a "retry" button at the end of the game so you don't have to refresh everytime.

Built with:

GODOT Game Engine

Prizes we're going for:

  • Cash prizes: $1,000 total to first place team; $500 total to second place team; $200 to third place team
  • Hydroflasks
  • Nintendo Switches
  • Apple AirPods 3rd Gen
  • JBL Clip Bluetooth Speakers
  • $500 total to the winning team
  • Meta Portals

Team Members

Adam Smith

Table Number

Table TBD